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Dec 26, 2024
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GAME 1336 - Introduction to 3D Game Modeling Credits: 3
Architectural spaces and modeling in a real-time game editor. Includes techniques for building, texturing, and lighting a game level to function in real time.
Lecture: 2 Lab: 4 Prerequisite(s): Must be placed into college-level reading, ESOL 0360 or ESOL 0370 in writing, and MATH 0424 (P) or MATH 0432 (P) or MATH 0442 (P) higher in math.
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