2021-2022 HCC Catalog & Student Handbook 
    
    Jun 15, 2024  
2021-2022 HCC Catalog & Student Handbook [ARCHIVED CATALOG]

Course Descriptions


 

Digital Communication

  
  • ARTC 1353 - Computer Illustration (Illustrator)


    Credits: 3

    Use of the tools and transformation options of an industry-standard vector drawing program to create complex illustrations or drawings.

    Lecture: 2
    Lab: 4
    Prerequisite(s): ARTC 1325  or Department Approval
  
  • ARTC 1359 - Visual Design for New Media


    Credits: 3

    Visual design elements as they relate to new media. Emphasizes aesthetics and visual problem solving such as typographic issues, color management, hierarchy of information, image optimization, and effective layout.

    Lecture: 2
    Lab: 4
    Prerequisite(s): ARTC 1353 , ARTC 2301
  
  • ARTC 2305 - Digital Imaging II


    Credits: 3

    Principles of digital image processing and electronic painting. Emphasis on bitmapped or raster-based image marking and the creative aspects of electronic illustration for commercial or fine art applications.

    Lecture: 2
    Lab: 4
    Prerequisite(s): Department Approval
  
  • ARTC 2311 - History of Communication Graphics


    Credits: 3

    Survey of the evolution of graphic arts in relation to the history of art. Includes formal, stylistic, social, political, economic, and historical aspects. Emphasis on art movements, schools of thought, individuals, and technology as they interrelate with graphic arts.

    Lecture: 3
    Lab: 0
  
  • ARTC 2313 - Digital Publishing II


    Credits: 3

    Includes layout procedures from thumbnails and roughs to final comprehensive and print output. Emphasis on design principles for the creation of advertising and publishing materials and techniques for efficient planning and documenting projects.

    Lecture: 2
    Lab: 4
    Prerequisite(s): ARTC 1305 , ARTC 1313 , ARTC 1325  or Department Approval
  
  • ARTC 2317 - Typographic Design


    Credits: 3

    Exploration of typographic design including computer generated letterforms as elements of design. Includes theory and techniques of traditional, contemporary, and experimental typography.

    Lecture: 2
    Lab: 4
    Prerequisite(s): ARTC 1302 , ARTC 1305 ARTC 1353 , or Department Approval
    Corequisite(s): ARTC 2313  or Department Approval
  
  • ARTC 2335 - Portfolio Development for Graphic Design


    Credits: 3

    Preparation of a portfolio comprised of completed graphic design class projects. Evaluation and demonstration of portfolio presentation methods based on the student’s specific area of study.

    Lecture: 2
    Lab: 4
    Prerequisite(s): Department Approval
  
  • ARTC 2347 - Design Communication II


    Credits: 3

    An advanced study of the design process and art direction. Emphasis on form and content through the selection, creation, and integration of typographic, photographic, illustrative, and design elements.

    Lecture: 2
    Lab: 4
    Prerequisite(s): Department Approval
  
  • ARTV 1303 - Basic Animation


    Credits: 3

    Examination of animation concepts, principles, and storyboard for basic production. Emphasizes creating movement and expression utilizing traditionally or digitally generated image sequences.

    Lecture: 2
    Lab: 4
  
  • ARTV 1341 - 3-D Animation I


    Credits: 3

    Intermediate level 3-D course introducing animation tools and techniques used to create movement. Emphasis on using the principles of animation.

    Lecture: 2
    Lab: 4
    Prerequisite(s): ARTV 1345  
  
  • ARTV 1345 - 3-D Modeling and Rendering I


    Credits: 3

    Techniques of three-dimensional (3-D) modeling utilizing industry standard software. Includes the creation and modification of 3-D geometric shapes, use of a variety of rendering techniques, camera, light sources, texture, and surface mapping.

    Lecture: 2
    Lab: 4
    Prerequisite(s): ARTC 1302  or Department Approval
  
  • ARTV 1351 - Digital Video


    Credits: 3

    Producing and editing video and sound for multimedia or web productions. Emphasizes capture, editing, and outputting of video using a desktop digital video workstation.

    Lecture: 2
    Lab: 4
    Prerequisite(s): IMED 1301
  
  • ARTV 1371 - Introduction to 3D Printing Technology


    Credits: 3

    The 3D Printing course is a hands-on, project-based learning (PBL) course which allows students to design and fabricate 3D objects using 3D computer applications and 3D printers. This course also focuses on prototyping an invention, creating artwork, and building a customized product of their choice. Students will analyze real industry cases, and apply 3D printing technology appropriately while gaining hands-on experience with two leading 3D printing technologies employed in today’s industry.

    Lecture: 2
    Lab: 4
  
  • ARTV 2301 - 2-D Animation I


    Credits: 3

    Skill development in the use of software to develop storyboards and two-dimensional animation including creating, importing, and sequencing media elements to create multimedia presentation. Emphasis on conceptualization, creativity, and visual aesthetics.

    Lecture: 2
    Lab: 4
    Prerequisite(s): IMED 1316 , IMED 1341 , ITSE 2313, or Department Approval
  
  • ARTV 2330 - 2-D Animation II


    Credits: 3

    Advanced study of technical aspects of animation. Emphasizes aesthetic design and completion of an animation project.

    Lecture: 2
    Lab: 4
    Prerequisite(s): Department Approval
  
  • ARTV 2335 - Portfolio Development for Animation


    Credits: 3

    A course in the development of a professional portfolio to showcase the student’s skills in animation. Includes self-promotion, resumes, portfolio distribution, and interview techniques.

    Lecture: 2
    Lab: 4
  
  • ARTV 2341 - Advanced Digital Video


    Credits: 3

    Advanced digital video techniques for post-production. Emphasizes integration of special effects and animation for film, video, and the Internet. Exploration of new and emerging compression and video streaming technologies.

    Lecture: 2
    Lab: 4
    Prerequisite(s): Must be placed into college-level reading, writing and math
  
  • ARTV 2345 - 3-D Modeling and Rendering II


    Credits: 3

    A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software, modeling techniques, camera settings, lighting, and surfacing to develop detailed environments.

    Lecture: 2
    Lab: 4
    Prerequisite(s): ARTC 1302  and ARTV 1345 ; must be placed into college-level reading, writing and math
  
  • ARTV 2351 - 3-D Animation II


    Credits: 3

    Advanced level 3-D course utilizing animation tools and techniques used to develop movement. Emphasis on advanced animation techniques.

    Lecture: 2
    Lab: 4
  
  • ARTV 2355 - Character Rigging and Animation


    Credits: 3

    Advanced work in 3-D animation. Emphasis on character modeling, rigging and animation.

    Lecture: 2
    Lab: 4
  
  • IMED 1316 - Web Design I


    Credits: 3

    Instruction in web design and related graphic design issues including mark-up languages, web sites, and browsers.

    Lecture: 2
    Lab: 4
    Pre/Corequisite(s): ARTC 1325  
  
  • IMED 1341 - Interface Design


    Credits: 3

    Interface design process including selecting interfaces that are relative to a project’s content and delivery system. Emphasis on aesthetic issues such as iconography, screen composition, colors, and typography.

    Lecture: 2
    Lab: 4
    Pre/Corequisite(s): ARTC 1325  or Department Approval
  
  • IMED 1345 - Interactive Digital Media I-Virtual Reality Introduction


    Credits: 3

    Exploration of the use of graphics and sound to create interactive digital media applications and/or animations using industry standard authoring software.

    Lecture: 2
    Lab: 4
    Prerequisite(s): ARTC 1302 /ARTC 1325 
    Corequisite(s): IMED 1341  
  
  • IMED 1359 - Writing for Digital Media


    Credits: 3

    Written communication for digital media environments including professional websites or other digital content.

    Lecture: 2
    Lab: 4
    Pre/Corequisite(s): ARTC 1325  
  
  • IMED 2309 - Internet Commerce


    Credits: 3

    An overview of the Internet as a marketing and sales tool with emphasis on developing a prototype for electronic commerce.

    Lecture: 2
    Lab: 4
    Prerequisite(s): Department Approval
  
  • IMED 2313 - Project Analysis and Design


    Credits: 3

    Application of the planning and production processes for digital media projects. Emphasis on copyright and other legal issues, content design and production management.

    Lecture: 2
    Lab: 4
    Prerequisite(s): Department Approval
  
  • IMED 2315 - Web Design II


    Credits: 3

    Mark-up language and advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites, according to accessibility standards, cultural appearance, and legal issues.

    Lecture: 2
    Lab: 4
  
  • IMED 2345 - Interactive Digital Media II-Virtual Reality Intermediate


    Credits: 3

    Instruction in the use of scripting languages to create interactive digital media applications. A study of formal, Professional, and individual uses of VR that teaches the skills and knowledge for VR Development specifically for High-Immersion. It is ideal for developers who want to learn new skills, make informed choices about career goals, and set themselves up for success with a career in VR development.

    Lecture: 3
    Lab: 0
    Corequisite(s): ARTV 2345  
  
  • IMED 2351 - Digital Media Programming


    Credits: 3

    Advanced topics in digital media programming including custom scripts for data tracking. Emphasis on developing digital media programs customized to the client’s needs.

    Lecture: 2
    Lab: 4
    Prerequisite(s): IMED 1316  or Department Approval
  
  • IMED 2357 - Interactive Digital Media III


    Credits: 3

    Development of interactivity using advanced scripting techniques for digital media. A study of formal, professional, and individual uses of VR that teaches the skills and knowledge for VR Development specifically for Mobile 360. It is ideal for developers who want to learn new skills, make informed choices about career goals, and set themselves up for success within a career in Mobile 360 VR Development.

    Lecture: 3
    Lab: 0
    Prerequisite(s): IMED 2345 ;
    Corequisite(s): ARTV 2345  
  
  • IMED 2359 - Interactive Web Elements


    Credits: 3

    Production of projects using current web development tools that may incorporate dynamic data, web graphics, animation, video and audio streaming. Select and utilize web animation and graphic programs applicable to specified business conditions and applications, create and add animation to a website; stream a video segment to/from a website; and utilize World Wide Web Consortium (W3C) standards.

    Lecture: 2
    Lab: 4
  
  • IMED 2371 - Content Management System (Joomla and WordPress)


    Credits: 3

    An advanced class in Web Design that explores designing and developing server-side web pages that incorporate text, graphics, and other supporting elements using current technologies (content management systems) and authoring tools.

    Lecture: 2
    Lab: 4
  
  • IMED 2388 - Internship-Digital Communication and Media / Multimedia


    Credits: 3

    A work-based learning experience that enables the student to apply specialized occupational theory, skills and concepts. A learning plan is developed by the college and the employer.

    Lecture: 0
    Lab: 0
    External: 13
    Prerequisite(s): Department Approval
  
  • ITXR 1370 - Introduction to Virtual Reality


    Credits: 3

    An introduction to the tools and methods used in Virtual Reality Development. Students will explore principles of the creation of virtual spaces and the basic processes for creating synthetic objects using 3D software and placing them into a virtual space using game engine technology.

    Lecture: 2
    Lab: 4
  
  • ITXR 2374 - XR Design I


    Credits: 3

    In this course, students capitalize on the explosive growth of Immersive Reality (XR) content creation to produce and develop Virtual and Augmented Reality projects. Students will analyze design challenges and propose effective platform-appropriate solutions, generating fully-functional, user-focused Immersive Reality experiences.

    Lecture: 2
    Lab: 4
    Prerequisite(s): ITXR 1370  
  
  • PHTC 1311 - Fundamentals of Photography


    Credits: 3

    An introduction to camera operation and image production, composition, supplemental lighting, and use of exposure meters and filters.

    Lecture: 2
    Lab: 4
  
  • PHTC 1343 - Expressive Photography


    Credits: 3

    A study of formal, professional, and individual uses of photography by applying photographic technology to personalized needs. Emphasis on creative visual thinking and problem solving and the exploration of personal vision.

    Lecture: 2
    Lab: 4
    Prerequisite(s): PHTC 1311  
  
  • PHTC 1345 - Illustrative Photography I


    Credits: 3

    Instruction in the technical aspects involved in commercial photography. Topics include lighting equipment, techniques of production photography, reproduction principles, illustrative techniques, and advertising.

    Lecture: 2
    Lab: 4
    Prerequisite(s): PHTC 1311  
  
  • PHTC 1351 - Photojournalism I


    Credits: 3

    Presentation of photographic techniques used by photojournalists in newspapers, magazines, and trade publications including news, feature, sports, editorial portraits, and photo essays. Includes a study of layout design and the freelance market.

    Lecture: 2
    Lab: 4
    Prerequisite(s): PHTC 1311  
  
  • PHTC 1353 - Portraiture I


    Credits: 3

    Photographic principles applied to portrait lighting, posing, and subject rapport.

    Lecture: 2
    Lab: 4
    Prerequisite(s): PHTC 1311  
  
  • PHTC 1371 - Adobe Photoshop Lightroom CC


    Credits: 3

    Introductory concepts in the use of the computer software for photographic manipulation, batch processing, printing and output.

    Lecture: 2
    Lab: 4
  
  • PHTC 2340 - Photographic Studio Management


    Credits: 3

    Photography business management, pricing, market analysis, promotion, networking, job acquisition, and photographic equipment analysis.

    Lecture: 3
    Lab: 0
  
  • PHTC 2343 - Portfolio Development


    Credits: 3

    A culmination experience for the evaluation of the student’s photographic competencies. Includes association with a professional photographic organization, skills in resume creation, completion of portfolio, professional self-presentation, comprehensive exam, and seminars in areas of photographic interest.

    Lecture: 2
    Lab: 4
    Prerequisite(s): All PHTC courses
  
  • PHTC 2349 - Photo Digital Imaging II


    Credits: 3

    Advanced concepts in the use of the computer and software for photographic manipulation and output.

    Lecture: 2
    Lab: 4
  
  • PHTC 2353 - Portraiture II


    Credits: 3

    Advanced concepts in the study of principles of effective portraiture with specific emphasis on unique presentation and environmental and location studies.

    Lecture: 2
    Lab: 4
    Prerequisite(s): PHTC 1345  

Digital Gaming & Simulation

  
  • GAME 1212 - Game Theory


    Credits: 2

    Game and simulation design. Application of design theories to production-based projects from the conceptual stage to a completed project.

    Lecture: 1
    Lab: 3
    Prerequisite(s): GAME 1306  ;  must be placed into college-level reading, ESOL 0360   or ESOL 0370   in writing and MATH 0106   in math
  
  • GAME 1302 - Interactive Storyboarding


    Credits: 3

    In-depth coverage of storyboarding for the development of interactive media. Addresses target audience analysis, purpose, goals and objectives, content outline, flow chart, and interactive storyboarding.

    Lecture: 2
    Lab: 4
    Prerequisite(s): Must be placed into college-level reading, ESOL 0360    or ESOL 0370   in writing and MATH 0106   in math
  
  • GAME 1303 - Introduction to Game Design and Development


    Credits: 3

    Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry

    Lecture: 2
    Lab: 4
  
  • GAME 1304 - Level Design


    Credits: 3

    Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.

    Lecture: 2
    Lab: 4
    Prerequisite(s): Department Approval; must be placed into college-level reading, ESOL 0360  ​  or ESOL 0370   in writing and MATH 0106   in math
  
  • GAME 1306 - Design and Creation of Games


    Credits: 3

    Introduction to game and simulation development. Includes analysis of existing applications and their play elements. In-depth coverage of the elements of the application and examination of social issues, genres, and trends. Also covers creation of design documents, investigation of why people play games, review of technological and cultural History, Civilization, of electronic games, survey of the major innovators and historical figures of the industry, and examination of the trends and taboos that motivate game design.

    Lecture: 2
    Lab: 4
    Prerequisite(s): Department Approval; Must be placed into college-level reading, ESOL 0360  ​  or ESOL 0370   in writing and MATH 0106   in math
  
  • GAME 1314 - Character Sculpting


    Credits: 3

    Creation of original characters from the drawing stage to sculpting [digital] clay status. Explores a variety of poses using [digital] clay and [software tools] aluminum armatures.

    Lecture: 2
    Lab: 4
    Prerequisite(s): GAME 1336  ; must be placed into college-level reading, ESOL 0360   or ESOL 0370   in writing and MATH 0106   in math
  
  • GAME 1336 - Introduction to 3D Game Modeling


    Credits: 3

    Architectural spaces and modeling in a real-time game editor. Includes techniques for building, texturing, and lighting a game level to function in real time.

    Lecture: 2
    Lab: 4
    Prerequisite(s): Must be placed into college-level reading, ESOL 0360   or ESOL 0370   in writing and MATH 0106   in math
  
  • GAME 1373 - Introduction to Perspective Drawing


    Credits: 3

    An introduction to perspective drawing, lighting and object shading for the purpose of producing art for games and simulations.

    Lecture: 2
    Lab: 4
  
  • GAME 1374 - Introduction to 3D Game Animation


    Credits: 3

    Introduce industry software tools used in creating game and simulation animation. Introduce techniques used to create movement of game assets; covers the principles of animation and their application in 3D space. Introduces animation issues such as animation hierarchies, game combat timing, and in-game storytelling.

    Lecture: 2
    Lab: 4
    Prerequisite(s): GAME 1336 ; must be placed into college-level reading, ESOL 0360   or ESOL 0370   in writing and MATH 0106   in math
  
  • GAME 1375 - Principles of Game Concept Art


    Credits: 3

    A study of traditional art techniques and its applications to game concept art.

    Lecture: 2
    Lab: 4
    Prerequisite(s): Must be placed into college-level reading, ESOL 0360   orESOL 0370   in writing and MATH 0106   in math
  
  • GAME 1378 - Art For 2D Games


    Credits: 3

    Introduction to industry tools for the purpose of creating 2D game assets for gaming and simulation. Includes the art of spriting, 2D animation, 2D texturing, color theory, image manipulation, custom user interface, weapon designs, character design, heads up display, game user interface, file formatting, proper importing and exporting for games, understanding of design principles for games and marketing for games.

    Lecture: 2
    Lab: 4
  
  • GAME 1379 - Introduction to Game Programming


    Credits: 3

    Examines the role of a programmer in the development of a game and translation of game design to code. Includes hands-on programming using a high level language.

     

    Lecture: 2
    Lab: 4
    Prerequisite(s): must be placed into college-level reading, ESOL 0360   or ESOL 0370   in writing and MATH 0106  in math

  
  • GAME 2302 - Mathematical Applications for Game Development


    Credits: 3

    Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization.

    Lecture: 2
    Lab: 4
    Prerequisite(s): GAME 1306  and programming; Must be placed into college-level reading, ESOL 0360  ​  or ESOL 0370   in writing and MATH 0106   in math
  
  • GAME 2304 - Level Design II


    Credits: 3

    Intermediate approach to the tools and concepts used to develop levels of games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing and storytelling. Includes utilization of toolsets from industry titles.

    Lecture: 2
    Lab: 4
    Prerequisite(s): GAME 1304 ; Must be placed into college-level reading, ESOL 0360   or ESOL 0370   in writing and MATH 0106   in math
  
  • GAME 2308 - Portfolio for Game Development


    Credits: 3

    Design and management of an industry standard portfolio. Includes techniques in self-promotion, resume writing, portfolio distribution systems, and interviewing.

    Lecture: 2
    Lab: 4
    Prerequisite(s): GAME 2332 ; Must be placed into college-level reading, ESOL 0360   or ESOL 0370   in writing and MATH 0106   in math
  
  • GAME 2312 - Interactive Audio


    Credits: 3

    Music and sound effects. Includes formats, working within memory budgets, interactive systems, and foley libraries. Addresses a range of practical audio-related areas. Utilize music and sound effects in games; demonstrate techniques for working within memory budgets; utilize interactive systems and foley libraries.

    Lecture: 2
    Lab: 4
    Prerequisite(s): Must be placed into college-level reading, ESOL 0360   or ESOL 0370   in writing and MATH 0106   in math
  
  • GAME 2319 - Game Engine


    Credits: 3

    Commercial and open source gaming engines. Includes discussions and recommendations for game engines to fit industry specifications.

    Lecture: 2
    Lab: 4
    Prerequisite(s): GAME 2347 ; must be placed into college-level reading, ESOL 0360  or ESOL 0370   in writing and MATH 0314   (P) in math
  
  • GAME 2332 - Project Development I


    Credits: 3

    Skill development in an original modification based on a current game engine. Includes management of version control; development of project timeliness; integration of sound, models, and animation; production of demos; and creation of original levels, characters, and content for a real-time multiplayer game. Applies skills learned in previous classes in a simulated real-world design team experience.

    Lecture: 2
    Lab: 4
    Prerequisite(s): GAME 1212 ; must be placed into college-level reading, college-level writing and MATH 0332   (P) in math
  
  • GAME 2334 - Project Development II


    Credits: 3

    Continuation of an original modification based on a current game engine with an emphasis on new content and significant changes in game play over the base game experience. Includes creation of original levels, characters, and content for a real-time multiplayer game applying skills learned in previous classes. 

    Lecture: 2
    Lab: 4
    Prerequisite(s): GAME 1336 , GAME 2332 ; must be placed into college-level reading, college-level writing and MATH 0332   (P) in math
  
  • GAME 2336 - Lighting, Shading and Texture


    Credits: 3

    Lighting, shading, and texture painting for 3D models using digital painting techniques. Emphasizes lighting, shading, and texture creation of limited resolution to increase system performance for digital games and simulation training models.

    Lecture: 2
    Lab: 4
    Prerequisite(s): GAME 1336  ; must be placed into college-level reading, ESOL 0360   or ESOL 0370   in writing and MATH 0332   (P) in math
  
  • GAME 2341 - Game Scripting


    Credits: 3

    Scripting languages with emphasis on game concepts and simulations.

    Lecture: 2
    Lab: 4
    Prerequisite(s): must be placed into college-level reading, ESOL 0360   or ESOL 0370   in writing and MATH 0314   (P) in math
  
  • GAME 2342 - Game Development Using C++


    Credits: 3

    Skill development in C programming for games and simulations. Examines real-world C development issues.

    Lecture: 2
    Lab: 4
    Prerequisite(s): GAME 2347 ; must be placed into college-level reading, ESOL 0360   orESOL 0370   in writing and MATH 0314   (P) in math
  
  • GAME 2347 - Advanced Game Programming


    Credits: 3

    Optimization of student-created games. Includes performance tuning, debugging, designing for test, software architecture design, object-oriented practices for game play, asset management, and coding best practices.

    Lecture: 2
    Lab: 4
    Prerequisite(s): Must be placed into college-level reading, ESOL 0360  or ESOL 0370   in writing and MATH 0314   (P) in math
  
  • GAME 2373 - 2D Game Programming


    Credits: 3

    Design and development of 2D games and simulations. Includes the design of the user interface, animation, and software development techniques using industry standard development tool.

    Lecture: 2
    Lab: 4
    Prerequisite(s): Must be placed into college-level reading, ESOL 0360   or ESOL 0370   in writing and MATH 0314   in math
  
  • GAME 2374 - 3D Rigging for Games and Simulation


    Credits: 3

    An introduction to bone rigs and morph targets to properly set up a character for animation. In addition, rig bipedal characters, quadrupedal characters and props

    Lecture: 2
    Lab: 4
    Prerequisite(s): Department Approval; must be placed into college-level reading, ESOL 0360   or ESOL 0370   in writing and MATH 0106   in math
  
  • GAME 2376 - Advanced 3D Game Modeling


    Credits: 3

    Advanced production of 3D modeling and texturing, for video games and simulations, using sophisticated modeling techniques as well as in game engine lighting and rendering to produce professional results.

    Lecture: 2
    Lab: 4
    Prerequisite(s):  GAME 1336  
  
  • GAME 2378 - Techniques of Game Art


    Credits: 3

    A study of industry-used, game-art techniques and its applications of 3D game art assets.

    Lecture: 2
    Lab: 4
    Prerequisite(s): Must be placed into college-level reading, ESOL 0360   or ESOL 0370   in writing and MATH 0332   (P) in math
  
  • GAME 2379 - Motion Capture


    Credits: 3

    Introduction to motion capture system. Examine the pipeline from calibrating the system, capturing data, editing the data using appropriate software, and applying data to 3D objects for animation.

    Lecture: 2
    Lab: 4
    Prerequisite(s): GAME 1336 , GAME 2332 

Drafting Technology

  
  • ARCE 1352 - Structural Drafting


    Credits: 3

    A study of structural systems including concrete foundations and frames, wood framing and trusses, and structural steel framing systems. Includes detailing of concrete, wood, and steel to meet industry standards including the American Institute of Steel Construction and The American Concrete Institute.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 1305  and DFTG 1309  
  
  • ARCE 2352 - Mechanical, Electrical and Plumbing (MEP) Systems


    Credits: 3

    Preparation of drawings for mechanical, electrical, and plumbing (MEP) systems with emphasis on applicable building and energy codes, product references, and specifications for construction.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 1305 , DFTG 1309  and DFTG 1317  
  
  • DFTG 1302 - Introduction to Technical Animation and Rendering


    Credits: 3

    Basic terminology and concepts associated with the development of computer modules used in technical computer animation. Topics include basic animation principles, model creation, light sources, camera positioning, rendering, importing and modification of external files.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 2319  
  
  • DFTG 1305 - Technical Drafting


    Credits: 3

    Introduction to the principles of drafting to include terminology and fundamentals, including size and shape descriptions, projection methods, geometric construction, sections, auxiliary views, and reproduction processes.

    Lecture: 2
    Lab: 4
  
  • DFTG 1309 - Basic Computer-Aided Drafting


    Credits: 3

    An introduction to computer-aided drafting. Emphasis is placed on setup; creating and modifying geometry; storing and retrieving predefined shapes; placing, rotating, and scaling objects, adding text and dimensions, using layers, coordinate systems and plot/print to scale.

    Lecture: 2
    Lab: 4
    Pre/Corequisite(s): DFTG 1305  
  
  • DFTG 1310 - Specialized Basic Computer Aided Drafting (CAD)


    Credits: 3

    A supplemental course to Basic Computer Aided Drafting using an alternative computer-aided drafting (CAD) software to create detail and working drawings.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 1305  and DFTG 1309  or Department Approval
  
  • DFTG 1317 - Architectural Drafting-Residential


    Credits: 3

    Architectural drafting procedures, practices, and symbols, including preparation of detailed working drawings for residential structure with emphasis on light frame construction methods.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 1305  and DFTG 1309  
  
  • DFTG 1329 - Electro-Mechanical Drafting


    Credits: 3

    A basic course including layout and design of electro-mechanical equipment from engineering notes and sketches. Emphasis on drawing of electronics enclosures, interior hardware, exterior enclosure, detailed and assembly drawings with a parts list, and flat-pattern layouts.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 1305  and DFTG 1309  
  
  • DFTG 1330 - Civil Drafting I


    Credits: 3

    Preparation of civil drawings including drafting methods and principles used in civil engineering.

    Lecture: 2
    Lab: 4
  
  • DFTG 1333 - Mechanical Drafting


    Credits: 3

    Detail drawings with proper dimensioning and tolerances, use of sectioning techniques, common fasteners, pictorial drawings, including bill of materials.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 1305  and DFTG 1309  
  
  • DFTG 1358 - Electrical / Electronic Drafting


    Credits: 3

    Electrical and electronic drawings stressing modern representation used for block diagrams, schematic diagrams, logic diagrams, wiring/assembly drawings, printed circuit board layouts, motor control diagrams, power distribution diagrams, and electrical one-line diagrams.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 1305  and DFTG 1309  
  
  • DFTG 1372 - Smart Print 3D Drafting


    Credits: 3

    Use process, power and marine design software for 3D modeling design. Learn to define a workspace that opens a new 3D intelligent design world. Manipulate designed equipment, specialty items, piping and refining where required.

    Lecture: 2
    Lab: 4
  
  • DFTG 1376 - Revit Residential


    Credits: 3

    Use architectural design software for 2D and 3D modeling design and drafting.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 1305 , DFTG 1309 , and DFTG 1317  
  
  • DFTG 1392 - Special Topics in Architectural Drafting and Architectural CAD/CADD


    Credits: 3

    The total method of building construction, focused on energy conservation, green and sustainable building, improved construction practices, accessibility, and whole-building design techniques. Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 2319 , DFTG 1317  
    Repeatable: This course was designed to be repeated multiple times to improve student proficiency.
  
  • DFTG 1393 - Special Topics in Civil Drafting and Civil Engineering; Civil 3D


    Credits: 3

    Use Civil 3D software to enhance alignment layout of civil engineering projects. Use tools that enable easier sharing of drafting and design standards across organizations.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 1330  
  
  • DFTG 1394 - Special Topics in Electrical/Electronic Drafting and Electrical/Electronic CAD / CADD


    Credits: 3

    Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 1358  
    Repeatable: This course was designed to be repeated multiple times to improve student proficiency.
  
  • DFTG 1395 - Special Topics in Mechanical Drafting and Mechanical Drafting CAD / CADD Auto Plant Isometrics


    Credits: 3

    Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 2323  and DFTG 2371  
    Repeatable: This course was designed to be repeated multiple times to improve student proficiency.
  
  • DFTG 2300 - Intermediate Architectural Drafting Residential


    Credits: 3

    Continued application of principles and practices used in residential construction.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 1317  
  
  • DFTG 2302 - Machine Drafting


    Credits: 3

    Production of detail and assembly drawings of machine, threads, gears, cams, tolerances and limit dimensioning, surface finishes, and precision drawings.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 1333  
  
  • DFTG 2305 - Printed Circuit Board Design


    Credits: 3

    Course includes single-sided and double-sided printed circuit board design, emphasizing the drawings, standards, and processes required to layout printed circuit board and manufacturing documentation.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 1358  
  
  • DFTG 2306 - Machine Design


    Credits: 3

    Theory and practice of design. Projects in problem solving, including press fit, bolted and welded joints, and transmission components.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 2302  
  
  • DFTG 2307 - Electrical Drafting


    Credits: 3

    A study of area lighting, control systems and power layouts, electrical and safety codes, load factors and distribution requirements.

    Lecture: 2
    Lab: 4
  
  • DFTG 2308 - Instrumentation Drafting


    Credits: 3

    Principles of instrumentation as applicable to industrial applications; fundamentals of measurements and control devices; currently used ISA (Instrument Society of America) symbology; basic flow sheet layout, and drafting practices.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 2323  
  
  • DFTG 2317 - Descriptive Geometry


    Credits: 3

    Graphical solutions to problems involving points, lines, and planes in space.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 1305  and DFTG 1309  
  
  • DFTG 2319 - Intermediate Computer-Aided Drafting


    Credits: 3

    A continuation of practices and techniques used in basic computer-aided drafting emphasizing advanced dimensioning techniques, the development and use of prototype drawings, construction of pictorial drawings, construction of 3-dimensional drawings, interfacing 2-D and 3-D environments and extracting data.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 1309  and DFTG 1305  
  
  • DFTG 2321 - Topographical Drafting


    Credits: 3

    Plotting of surveyor’s field notes. Includes drawing elevations, contour lines, plan and profiles, and laying out traverses.

    Lecture: 2
    Lab: 4
  
  • DFTG 2323 - Pipe Drafting


    Credits: 3

    A study of pipe fittings, symbols, specifications, and their applications to a piping process system. Creation of symbols and their usage in flow diagrams, plans, elevations, and isometrics.

    Lecture: 2
    Lab: 4
    Prerequisite(s): DFTG 1305  and DFTG 1309  
 

Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11Forward 10 -> 18